AI Insights · Timothy · January 2022
Top 5 3D Realistic Games on iOS in Sweden Q4 2021
Discover the performance of the top 5 3D realistic games on iOS in Sweden during Q4 2021, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 3D realistic games on iOS in Sweden showed varied performance trends across weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into the popularity and financial success of these games.
Truck Simulator: Ultimate saw a gradual decline in weekly downloads, starting from around 7.4K in late September to approximately 1.8K by the end of December. Despite this, the game's weekly revenue experienced fluctuations, peaking at nearly $484 in the week of December 20. Weekly active users also declined from around 12.4K in late September to about 4.8K by the end of the year.
Race Master 3D - Car Racing demonstrated a steady increase in weekly downloads, reaching a peak of approximately 3.4K in the week of December 20. The game's weekly revenue started to pick up in late November, peaking at around $333 in the final week of December. Active users also saw an upward trend, growing from about 7.8K in late September to nearly 10K by the end of December.
Soccer Superstar had consistent weekly downloads, hovering around 1.5K to 2.6K throughout the quarter. Weekly revenue remained relatively low but stable, with a peak of about $83 in the week of December 20. The game's active users stayed in the range of 13.5K to 15.4K, indicating a steady player base.
NEW STATE: NEW ERA OF BR experienced a significant drop in weekly downloads after its initial release week, from about 15.2K to just 225 by the end of December. The game's weekly revenue also fluctuated, with a notable peak of around $7.4K in the week of December 20. Active users followed a similar declining trend, dropping from approximately 14.7K in the release week to about 2.2K by the end of the quarter.
Lastly, PUBG MOBILE maintained a steady download rate, with a slight increase towards the end of December, peaking at around 2.6K. The game's weekly revenue was substantial, reaching its highest point at approximately $171.7K in the week of October 25. Active users remained stable throughout the quarter, averaging around 25K to 27K.
For more detailed insights and data, visit Sensor Tower.